TECH

FREQUENTLY ASKED QUESTIONS

Table of Contents

  1. What's the difference between CO2, N2 and HPA?
  2. What are the Pros and Cons of CO2, N2 and HPA?
  3. How many shots can you get per CO2 cylinder?
  4. How many shots can you get per N2 cylinder?
  5. What makes an Autococker different from most markers?
  6. What's the difference between a blow-back and an electro-pneumatic marker?
  7. Does it really matter what kind of barrel I use?
  8. What is an agitator loader?
  9. What is a force-feed loader?
  10. How does a paintball marker work?

What's the difference between CO2, N2 and HPA?

CO2 is the chemical abbreviation for carbon dioxide. Carbon Dioxide is an unstable gas that for our use in paintball is stored in it's liquid state. It is very susceptible to temperature changes. At a certain temperature, CO2 turns to it's gas form. It is this form that we use to cycle the markers and propel the paintballs. CO2 cylinders used for paintball will generally produce 850 psi of pressure at 70 degrees Fahrenheit, which is where the majority of markers are designed to operate. As the temperature increases so does the pressure and vice versa. This instability causes velocity fluctuations.

 

N2 is the chemical abbreviation for nitrogen, which is an inert gas. HPA is high pressure air, which is comprised mostly of nitrogen. Because of this, for our use in paintball, we consider these both generally the same. They are stored in very high pressures ranging from 3000 psi to 5000 psi. They are both stable gases and can be used with little or no loss in pressure output in all climates.

Back to Top

What are the Pros and Cons of CO2, N2 and HPA?

CO2
N2 or HPA
Pros
Cons
Pros
Cons
Low equipment cost
Affected by temperature
Not affected by temperature
High equipment cost
Affordable refills
Subject to velocity spikes
Affordable refills
Refills not available at all fields
Refills available at all fields
Unusable in cold climates
Usable in all climates
Fiber-wrapped tanks susceptible to damage
 
Unusable on some markers
Usable on all markers
 
Back to Top

How many shots can you get per CO2 cylinder?

The number of shots available in a CO2 cylinder depends on the cylinder's size, outside temperature, and marker efficiency. The following chart represents an average marker firing CO2 on a 70 degree Fahrenheit day.

 

Tank Size
Estimated Shots
Tank Size
Estimated Shots
7 oz
350
14 oz
700
9 oz
425
16 oz
900
12 oz
600
20 oz
1100
Back to Top

How many shots can you get per N2 cylinder?

The number of shots available in an N2 cylinder depends on the cylinder's size and marker efficiency. The following chart represents an average marker firing nitrogen or compressed air. The rule of thumb on the number of shots is 10 shots per cubic inch for 3000 psi cylinders, 15 shots per cubic inch for 4500 psi cylinders, and 17 shots per cubic inch for 5000 psi cylinders.

 

Tank Size
Estimated Shots
Tank Size
Estimated Shots
Tank Size
Estimated Shots
45/3000
450
45/4500
675
45/5000
765
68/3000
680
68/4500
1020
68/5000
1156
88/3000
880
88/4500
1320
88/5000
1496
Back to Top

What makes an Autococker different from most markers?

The Autococker is a modification of the original pump markers of the past, and has had many fine-tuned changes, but the basic function remains the same. The Autococker fires from a closed-bolt design utilizing a ram, regulator, and 3-way valve to fire and re-cock the marker. The Autococker has been labeled the most accurate marker in the world by many players and is one of the most commonly seen markers on the tournament scene.

Back to Top

What's the difference between a blow-back and an electro-pneumatic marker?

A blow-back marker works like this: When you pull the trigger, the trigger moves a sear and releases the hammer. The hammer is connected to the bolt and pre-loaded with a spring. When the sear releases the hammer, the hammer and bolt are moved forward by spring pressure. The hammer then contacts an exhaust valve and releases an air charge through the bolt and accelerates the paintball out of the barrel. At the same time, the excess air then "blows back" or re-cocks the hammer and bolt. From here the whole cycle starts over again.

 

An electro-pneumatic marker works like this: When you pull the trigger, the trigger contacts a micro-switch. The micro-switch then sends a signal to the computer which in turn controls a solenoid valve. The solenoid valve in an electro-pneumatic marker controls the firing and re-cocking sequences and can operate much faster than the traditional blow-back marker. The computer can also be programmed with multiple firing modes or many other high-end options.

 

Now I know what you are about to say. Some blow-back markers have electronic triggers and multiple firing modes. This is true, but the electronic trigger frame doesn't change the characteristics of the marker. It only electronically releases the sear by way of a micro-switch, computer, and coil set.

Back to Top

Does it really matter what kind of barrel I use?

Ah, the $64,000 question. The answer is yes (or no if you only plan on shooting people from a few feet away). There are many factors weighing in on what barrel to use. Are you looking for accuracy, distance, or both? Do you shoot multiple brands of paintballs or only one brand? Do you care if the barrel is quiet? Does your style of play dictate what length of barrel you need? These are just a few of the questions to ask yourself when looking for a barrel.

 

Here are the differences in barrels: bore size, length, porting, rifling, and material.

 

Bore Size - Why does it matter what bore size your barrel is? Simple, all paintballs are not the same size. And even if you shoot the same paint all the time, temperature and humidity will alter the size of your paint. If your barrel bore size is too small, it will increase the friction inside the barrel thus dropping your velocity or it could simply break paint. Too big and you will lose velocity and accuracy because the air will escape around the paintball.

 

Length - The general consensus is the best length barrel for most is in the 12" to 14" range. It is said that high-pressure markers need 6"-8" of uninterrupted bore length to effectively accelerate the paintball to it's proper velocity and low-pressure markers need 8"-10" of uninterrupted bore length because they are slower to accelerate the paintball to it's proper velocity. Now what I mean by "uninterrupted bore length" is the bore distance before the barrel porting begins or the bore diameter changes. The next 2"-6" or so is where the porting comes in to decrease the turbulence, guide the paintball and reduce sound. Anything longer than this, most agree creates unneeded friction which starts to slow down the paintball. Bottom line, high-pressure markers can effectively use shorter barrels than low-pressure markers.

 

Porting - Porting is a series of holes drilled in the barrel. They can be drilled in a straight line or a spiral pattern around the barrel. Porting does two things: increases accuracy and quiets the marker. Porting increases accuracy to a degree by decreasing the turbulence behind the paintball by allowing air to progressively escape out the holes. This escaping air also makes for a quieter barrel than non-ported barrels. But too many ports can allow too much air to escape thus affecting velocity and range.

 

Rifling - Rifling is under much debate. Some barrels have spiral rifling and some have straight rifling and some have no rifling. The debate is which flies straighter - a spinning paintball or one that isn't. My opinion is the less a paintball spins the straighter if will fly and here is why. No paintball is perfectly round and they all have seams. If a paintball is not perfectly round then it is not perfectly balanced. What happens when you impart a spin on an unbalanced object - it wants to wobble. This along with drag and lift causes the paintball to veer off it's course.

 

Material - Barrels are made from brass, stainless steel, aluminum, ceramic, and carbon fiber to name the majority. Brass is heavy and soft and can be damaged easily but it can be polished to a bright shine. Stainless steel is also heavy but very durable. Aluminum is the most popular because it is cheap, light, can be polished, and/or anodized in any color or pattern. Ceramic and carbon fiber barrels claim to be self-cleaning (if you break paint, just fire a few shots and the barrel will clean itself) and are light.

 

So in conclusion, there is no "1" barrel that will shoot all paintballs the most accurate. There are just too many factors affecting the distance and accuracy of paintballs. So take a little time and evaluate those factors and decide what barrel best fits the current conditions. This will more likely mean that you will need multiple barrels of varying bore sizes or a interchangeable barrel system like the Smart Parts Freak System.

Back to Top

What is an agitator loader?

An agitator loader uses a paddle to "agitate" the paintballs inside the loader to keep them from becoming jammed while gravity feeds them into the marker's feed neck.

Back to Top

What is a force-feed loader?

A force-feed loader uses a mechanism within the loader to "force" the paintballs into the marker's feed neck. This force-feed technology keeps a constant flow of paintballs into the marker thus sustaining higher rates of fire.

Back to Top

How does a paintball marker work?

All markers use air pressure from an air tank or 12-gram cartridge to fire a paintball. The velocity of the paintball leaving the barrel is usually 250 to 300 feet per second. There are two basic types of markers - semi-automatics and pumps. Semi-automatic markers have a paintball loaded into the marker automatically after the marker fires. The marker can shoot paint as fast as the player can pull the trigger. Pump-action markers have a manual pump mechanism that loads the paintball into the gun. The player must pump-load after every shot. A hopper mounted to the marker feeds a paintball into the marker. When the trigger is pulled, the hammer slides forward pulling the bolt over the exhaust valve while pushing the exhaust valve forward to the chamber. Air shoots out the chamber, through the exhaust valve and through the bolt. This process in turn accelerates the loaded paintball through the barrel and to its target.

Back to Top